Home / The University / Faculties / Faculty of Economics and Business Administration / News / Two exciting academic days for master’s students in the course “Games as a tool for learning and education”

   

07.04.2025

 

On April 5 and 6, students from the master’s program Human Resource Management and Development at Sofia University took part in an intensive learning module dedicated to the use of games as a method for learning and development. The course, led by Аssoc. Prof. Dr. Silvia Tsvetanska, in collaboration with Chief Assist. Prof. Dr. Aleksey Potebnya and Assist. Prof. Teodor Daskalov, explores how games can be applied in adult learning and in educational, professional, and organizational settings.

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During the sessions, students were introduced to interactive gamification models, the Baden-Powell scouting method for youth development, and both classical and modern forms of game-based education. The course covers key topics such as the nature of games, game design, engagement mechanisms, the emotional side of learning, and how to use games effectively as a teaching tool.

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A strong focus was placed on experiential learning and heuristic methods that develop creativity, critical thinking, and self-reflection. Students took part in role-playing, simulations, competitive challenges, and team-based activities that demonstrated the power of the game environment for building collaboration, leadership, adaptability, and problem-solving skills.

Although the cold and snowy weather made outdoor games impossible, the university building itself became a dynamic and exciting setting for mission-style games. These indoor challenges required observation, agility, and quick thinking – proving that high levels of engagement and learning can be achieved even without leaving the classroom.

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The course also includes analysis of good practices, real-world case studies, design of educational games, and discussions about the strategic importance of game-based methods in HR management. Students are encouraged to develop the skills to design and lead games in various educational, business, and social contexts.

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Twelve students are enrolled in this elective course during the spring semester – a significant increase compared to previous years, showing growing interest in gamification as an innovative educational approach. The energy, participation, and motivation of the students during the first two days highlight the course’s potential to enrich their teaching and managerial competences.

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The sessions will continue next week (April 12–13), when students will work with Assoc. Prof. Tsvetanska on the pedagogical aspects of game-based learning in various formats. Topics will include educational escape rooms, storytelling as a learning technique, and practical work on designing their own educational game.

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